Trivox is a portfolio ecosystem focused on one theme: reducing friction in creative production. It’s where I build and share tools that keep workflows clean, reproducible, and shippable.
A Python-first mini game engine + arcade games playground. Built to validate architecture, multiple backends, and shipping workflows.
CLI-first structured brainstorming with versioned ideas. A small lab tool that will later plug into pre-production workflows.
Small arcade games built as real testbeds for engine features. Releases land on Itch.
Pong-like arena prototype to validate runtime loop, input flow, difficulty presets, and capture hooks.
Sprite + projectile prototype to validate rendering, cooldowns, simple AI movement, and game feel tuning.
Physics-focused prototype to validate movement integration, wrapping, collisions, and “ship feel”.
I’m Santiago — a Senior Python Developer focused on tools & pipelines for games, VFX, and content creators. I build framework-y “glue” systems: DCC integrations, automation, DevEx utilities, and small game-tech experiments.
If you’re building for artists (or building as one) and want workflows that don’t fight you — you’ll probably like what’s here.